

Developed Information about What Happened across the US.It also gives a reward, which can encourage those lovable power-gamers incentive to develop their characters a bit. The interlude system here uses cards again, it lets you cover large expanses of time along the road, but also allowing for interesting opportunities to role-play and learn about the character's pasts. You have a lot of pre-made maps for these adventures and some figure flats in the back. Many of these are also daringly disturbing, which is very in-genre. A creative GM could turn this into a larger campaign, but there is enough here to just run straight through these and have a nice length. These are nicely written and give the players a fair number of options without too much railroading.

The campaign itself totals in at about 8 or so sessions. This works nicely in that the players can see the fuel dwindling, but its not a pile of bookkeeping. To keep things moving quickly, this is abstracted into fuel levels. The campaign as-written is definitely about travel. Starting equipment comes straight from this table, and results in a very genuine feel to what the PCs have on them. You'll also get a scavenging mechanic that works with what you already have at the table: cards. You'll get the genre staples of Molotov cocktails, chainsaws and improvised weapons. It's brief but it covers everything that you're missing with just the core rulebook. Of anything they seem a little tacked on, I'm not sure how much they really add to your game. The short list of hindrances and edges are decently in-genre. There is quite a bit of content in here for not a lot of pages. An Interlude System that lets you Role-play on the Run.I've run this twice at the table and once on as a forum Play-by-Post. I'll take you through what you can expect and my own experiences with the mini-setting.

#Maps for zombie roleplaying games pdf
I love Zombie games and post-apocalyptic game settings, so I jumped on this PDF when it was re-released for the latest version of the Savage Worlds rules. This mini-campaign can take you across the country or you can use it to run your own campaign with its many useful resources. The vending machines are running low and if anyone is going to survive, they have to go outside. A few desperate survivors cling to life in the remains of an abandoned office building. This is a play-test review of the PDF re-release of Savage Tales #06: Zombie Run (Savage Worlds) by Jonathan Pierson, updated for the Savage Worlds Explorer's Edition rules.
